Sunday, June 6, 2010

Progress Report on the Long-Range Plan for Technology, 2006-2020

According to the information in the Progress Report on the Long-Range Plan for Technology, 2006-2020 through the Technology Immersion Pilot (TIP) showed some data regarding the use of technology in schools. In this progress report, the NetDay Speak Up 2007 survey shows how students use technology. I notice that there are a high rate of students using technology to play games. For instance, more than 70% of students K-2 use computers to play games primarily and this trend does not change much for older students. 75% of students 9-12 use computers for school assignments or research, but still 76% use computers to download music.

The TIP objectives are provide and facilitate technology to students, leading to increase their proficiency, increase teacher’s performance and foster parent and community involvement.

Texas was one of the lucky 9 states that received the grant under the Federal Evaluation of State Educational Technology Projects. I allows the state to evaluate the effectiveness of research-based component regarding the use of technology in K-12.

In some cases, it introduces technology for the first time in some families providing the opportunity for parents to be more supportive in their children’s education.

Findings confirm that in the year 3 of TIP the benefit s on teacher growth in technology proficiency and professional productivity. Students use more technology and make slightly more intellectual demanding work.

Indeed, I think that the best is the reduction of the gap between economically advantaged and disadvantaged students; this finding caught my attention because in my campus we have 97% of economically disadvantaged students.

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